Large Town: Kríhtàiēíhb Se

Kríhtàiēíhb Se

Kríhtàiēíhb Se
Example Tauric architecture.
StateDalandic Empire
ProvencePekhyiqtkikelevu Provence
Sub ProvenceDanipuluji Kingdom
RegionIrdirn-glokīē Maquis
Founded1104
Community LeaderMaster Eingdei Belíh
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation9136 m (-12975 ft)
Average Yearly Precipitation125 cm/y (49 in/y)
Population1510
Population Density251 people per km2 (755 people per mi2)
Town AuraAugury
Naming
Native nameKríhtàiēíhb Se
PronunciationKríhtà /jɪ̞b/
Direct Translation[flood] [chapter]
Translation[Not Yet Translated]

Kríhtàiēíhb Se (Kríhtà /jɪ̞b/ [flood] [chapter]) is a subtropical Large Town located in Danipuluji Kingdom, Pekhyiqtkikelevu Provence, within the Dalandic Empire.

The name Kríhtàiēíhb Se is derived from the Tauric language, as Kríhtàiēíhb Se was founded by Da̋ch Gaw̋ch 'Bullet Nadia' Yāb̪vé Cā̄ Cú̄kīb Vaughan, who was culturaly Tauric.

Climate

Kríhtàiēíhb Se has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 19°C (66°F). Kríhtàiēíhb Se receives an average of 125 cm/y (49 in/y) of precipitation, most of which comes in the form of rain during the spring. Kríhtàiēíhb Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9136 m (-12975 ft) above sea level.

Overview

Kríhtàiēíhb Se was founded durring the early 12th century in summer of the year 1104, by Da̋ch Gaw̋ch 'Bullet Nadia' Yāb̪vé Cā̄ Cú̄kīb Vaughan. The establishment of Kríhtàiēíhb Se was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kríhtàiēíhb Se's construction back out of the project. Da̋ch Gaw̋ch 'Bullet Nadia' Yāb̪vé Cā̄ Cú̄kīb Vaughan pushed on reguardles, and Kríhtàiēíhb Se was finished, but starts off as a terible place to live.

Kríhtàiēíhb Se was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kríhtàiēíhb Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kríhtàiēíhb Se is buildings folow an organic layout of restrictive worn bedrock streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kríhtàiēíhb Se's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

The first thing you notice about Kríhtàiēíhb Se is the large sign at the entrance welcoming you to their humble town. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Kríhtàiēíhb Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kríhtàiēíhb Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kríhtàiēíhb Se's parks.

Kríhtàiēíhb Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kríhtàiēíhb Se.

Kríhtàiēíhb Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kríhtàiēíhb Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kríhtàiēíhb Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kríhtàiēíhb Se's public wards, blessings, and other arcane systems.

Kríhtàiēíhb Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kríhtàiēíhb Se's natural decorations nor waterways.

Kríhtàiēíhb Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kríhtàiēíhb Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kríhtàiēíhb Se's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Kríhtàiēíhb Se all of the cats speak the local language with prefect diction.

The Gravebound near Kríhtàiēíhb Se are known to be more aggressive than normal.

Kríhtàiēíhb Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Abjuration energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6100 m2
    • Cattle and Similar Creatures: 377
    • Poultry: 4530
    • Swine: 302
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 151

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

484 of Kríhtàiēíhb Se's population work within a Foundational Occupation.

981 of Kríhtàiēíhb Se's population do not work in a formal occupation, but do contribute to the local economy. 45 (3%) are noncontributers.

Points of Interest

Kríhtàiēíhb Se is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Kríhtàiēíhb Se sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Kríhtàiēíhb Se's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. A small order of knights was founded in 's honor, and bears his name to this day.

History